Plus, I gain the minor illusion cantrip with Natural Illusionist and the ability to Speak with Small Beasts. Gnome Cunning grants me advantage on Wisdom, Intelligence and Charisma saving throws. Try a forest gnome or hobgoblin.įor this build, I want a race that fits the vibe of the character and offers a bonus to my Intelligence score.įorest Gnomes gain a +2 Intelligence/+1 Dexterity ability score increase, with natural stealth and inherent magic. Of course, I’ll still gain other Infused Items, artificer spells and tinkering ability to aid my party on adventures. Gaining an Eldritch Cannon that can potentially walk on its own, I have multiple ways to fire spells, gunshots and canon blasts. Remember higher-level artificer abilities: Tool Expertise, Flash of Genius…Īrtificer Artillerists in Dungeons and Dragons 5e are tinkerers who master the art of explosive magic and unique firearms.Consider bonus artillerist spells: shield, thunderwave, scorching ray….Use artillerist abilities and Eldritch Cannon for ranged firepower.Choose artificer spells for elemental damage and repair: mending, ray of frost, Tasha’s caustic brew….Consider first artificer abilities: Infused Items, Magical Tinkering, firearms.A typical devourer stands 6 to 7 feet tall and weighs 175 pounds.When building an artificer artillerist in DnD 5e, consider the following: Its eyes glow, and its back is covered in crystalline cysts that also glimmer faintly. An arcane devourer appears as a tall, scaled humanoid with elongated limbs and digits, its supple fingers and toes ending in deadly talons. They are intelligent adversaries and will retreat from a hopeless battle, using plane shift if necessary, but always stealing as much magic as they can before doing so.Īrcane devourers travel the astral and material planes searching out magical energies, and thus are attracted to arcane spellcasters and magic items that store and discharge such energy. That way, it can focus on the target using the most powerful spells or bearing the most powerful magic. If the target has no spell slots remaining or is not a spellcaster, then the highest-level spell or magical effect active upon the target is drained instead, ending as if the arcane devourer had cast dispel magic on it successfully.Īn arcane devourer typically uses its ability to sense magic, ideally from hiding, before engaging enemies.
5e arcane focus magic items plus#
Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) force damage, and if the target is a spellcaster, the target is drained of 1d3 unused spell slots, beginning with those of the highest level and moving down. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) force damage. The arcane devourer makes two claw attacks. An arcane devourer can automatically sense magic and discern the location of any creature capable of casting spells within 60 feet. The arcane devourer has advantage on saving throws against spells and other magical effects. At will: counterspell, identify, see invisibility.It can innately cast the following spells, requiring no material components. The arcane devourer’s spellcasting ability is Intelligence (spell save DC 14). It can activate or suppress this feature at the start of its turn (no action required).
The arcane devourer sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Languages Understands Infernal, Primordial, Titan Speech but cannot speak telepathy 90 ft. Senses darkvision 60 ft., passive Perception 15 Skills Arcana +9, Perception +5, Stealth +6ĭamage Resistances psychic bludgeoning, piercing, and slashing from nonmagical weaponsĬondition Immunities exhaustion, paralyzed, petrified, poisoned Medium fiend (titanspawn), neutral evil STR